![]() ![]() Pre-generated characters will be available to players who cannot attend session zero. GM can make a PC if the player requests it. Individual character creation will be handled before session one, offline. Session Zero: Establish character concepts, connections and details of the botched job PCs will start with 50 karma to signify that they've been scratching out a living after their botched job. In the beginning the PCs are treated poorly by contacts and those around them due to their ruined reputation, meaning that NPCs aren't always nice to them and can be obstructive. ![]() Elements of body horror, betrayal, and family drama. Gallows humor and combat descriptions can get detailed/graphic (not always but GM can get caught up in the moment). PLEASE AVOID IF YOU ARE NOT COMFORTABLE WITH THESE CONCEPTS: Human trafficking, survivor's guilt, PC vs PC animosity (at least at the beginning), drug use There are some pretty heavy themes explored in this campaign. Highly engaging roleplay style that gives players agency within the campaign Some character art (players are free to provide their own) Players are to use Roll 20 dice roller, not their own What I provide PC: created, approved and entered into Roll 20 prior to session 1ĭice: all dice rolls are provided by Roll 20 virtual table top. Roll 20: Account created and joined the game prior to session 1 There are actually a lot of alternatives if you're willing to give up official rules integration.Zoom: Downloaded and installed before session zero, or used on browser We used that to handle voice with Roll20, and it worked well enough. There's no token tracking or built-in rules or line of sight with fog of war type stuff, so it really just plays about like it does in person - but with the occasional technical difficulty.Īlthough I currently use Microsoft Teams (experienced with it), I've been meaning to give Discord a try. It's honestly not that crazy, and if you work in a business environment you're probably already familiar with the general flow of things. We use the honor system for dice rolling. For maps, I usually load it up on screen and use the Whiteboard thing from Teams to let people draw around on it. On my shared screen I just throw on some good artwork until an actual map is needed. The folder also has notes people can take, and I throw in any relevant session data (blueprints, dossiers, etc) as needed. Players track their characters locally, and a copy is kept on a shared Google Drive folder. My group uses Microsoft Teams currently, but you can use any group screen sharing service easily enough (we used Google Hangouts before it was axed). Then you can export the spirit to the Roll20 sheet just as you would a player character. Open chummer, go to File > New Critter, select spirits on the top left dropdown, select the type of spirit, set the force and hit OK. Problem B: There is no easy way to put drones into character sheets on Roll20 unfortunately (that I know of, I could be wrong) but spirits are easy. This will tie that value to that bar and you'll be able to edit them on the token and have it effect the sheet (or vice versa), like this.Ĭongratulations, problem A has been solved.
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